Harry Potter : Magic Awakened Card Tier List | The Best Cards
Harry Potter: Magic Awakened will be released worldwide on June 27th. Lots of players are concerned about the cards since cards play a central role in the gaming progress. This article will help you discover all the cards available to date. Let’s find out!
Tier 0 Cards
Card Name | Maximum power | Effects of the Card |
---|---|---|
Avada Kedavra | 375+ | Once the spell successfully defeats an enemy, its power increases by 25%.
When four enemy units are defeated using Avada Kedavra, the remaining enemies are automatically eliminated. However, bosses cannot be wiped out instantly using this spell but do receive significant damage. |
Crucio | 754 | This spell causes ongoing damage to the enemy unit located furthest in front of the target while also stunning it. Additionally, any marked enemies will receive extra damage equivalent to the initial damage by 100%. The effect can occur up to three times.
If cast on a wizard, Crucio will only cause half the damage, and the wizard will be immune to the stun effect. When Crucio is used on a unit that has already been attacked, the damage inflicted will increase by 35%. This cumulative effect can occur up to four times. |
Sectumsempra | 720 | This spell launches a projectile in a designated direction, striking the closest enemy unit. The surrounding enemies are also impacted by the spell and may receive damage up to four times. |
Lightning Storm | 615+ | This spell releases 15 lightning bolts, which randomly strike enemies present on the field. Each strike increases the damage dealt by 10%, up to five times.
Once five enemy units have been defeated, each lightning bolt will strike all enemies on the field. Debuff: Any unit damaged by lightning will receive limited healing for a brief duration. |
Wheasley’s Wildfire Whiz-bangs | 737 | This spell generates an extensive area of ongoing damage around the designated location.
When the spell ends, a massive firework dragon appears and deals significant damage to all enemies present within the area. |
Protego Totalum | 668 | This spell creates a barrier that shields allied units from harm and disrupts particular enemy spells.
The strength of the barrier diminishes periodically every 4 seconds, and once depleted, the shield vanishes entirely. |
Episkey | 567 | This spell continuously heals the targeted allied unit.
However, any control effect, with the exception of immobilization, can interfere with the channeling and disrupt the healing effect between the caster and the ally. |
Tier 1 Cards
Card Name | Maximum power | Effects of the card |
---|---|---|
Glacius | 330 | By casting this lightning bolt, a stream of ice will shoot out and strike the initial foe, causing damage while generating an area of deceleration surrounding it.
After 3 seconds, any rival unit remaining within the territory of constraint will receive extra damage and become stunned (although wizards benefit from a 40% reduction in the stun and slow-down effect). The maximum number of units that can be damaged by Glacius is 8. |
Confringo | 504 | Confringo launches a missile in the designated direction, and upon hitting an opposing unit, it rebounds off adjacent foes up to 7 times, resulting in small detonations that go off after a brief delay, inflicting harm on all affected enemies. |
Acromentula Venom | 496 | Upon invoking this card, unleash a bottle of spider venom that inflicts enduring harm and decelerates all rival units within the radius of impact. |
Aguamenti | 670 | This spell is channeled, showering 10 jets of water in a single line ahead of the caster.
While casting, the caster has the freedom to move, but cannot adjust the direction of the stream. If hit by the water stream multiple times, the same enemy unit will suffer increasingly greater damage. |
Accio | 363 | This spell pulls the initial foe hit toward the caster while simultaneously inflicting harm and incapacitating it.
If contending on a divided battlefield, Accio is only effective in pulling the wizard unit toward the midline. However, no such restrictions apply to other enemy units. |
Atmospheric Charm | 589 | This card summons a storm cloud that intermittently and randomly deals harm to an opposing unit within its reach.
The cloud consistently moves towards the closest enemy target. Rivals hit by this spell will encounter a brief period in which their healing powers are reduced. |
Bludger (Cognard) | 637 | By playing this card, a bolt is launched in the designated direction, striking enemy units in its path, and then comes back to its caster, dealing additional damage to all rival units once again.
While the bolt travels, you can recapture it by moving along its path, sending it flying back towards another enemy unit of your choice, up to 5 times. On the final impact, the quill will unleash a devastating blow and repel all enemy units caught in its trajectory. |
Orb of Water | 577 | By playing this card, a water orb prison is created that ensnares all rival units within its perimeter, causing persistent harm.
The orb remains mobile with the caster, while wizards locked within the orb are rendered immobile, whereas other units become stunned. Upon expiration, the prison orb explodes, delivering a powerful blow to the enemy forces within range. |
Tebo Warthog (Tebo Assault) |
509 | This spell conjures a Tebo Warthog, which builds up power before shooting forward, shoving enemy units aside and inflicting harm upon them.
The longer the time spent charging, the greater the amount of damage inflicted, reaching up to 300% more damage at maximum charge. The Tebo Warthog’s charge grants full damage to the initial enemy hit and half damage to all other foes in the way. |
Tier 2 Cards
Card Name | Maximum power | Effects of the card |
---|---|---|
Oppugno | 306 | Oppugno draws upon 6 small birds that will commence flying around the caster.
Whenever enemy units are within range, the birds will swoop down toward them and detonate, causing harm. |
Time Turner | 203 | By playing this card, you call forth a doppelganger to battle by your side.
The doppelganger moves in unison with you and deals equal damage and carries the same attack effects as you. However, each normal attack it delivers subtracts health points from your own health bar. |
Transfiguration Curse | 109 | This spell strikes the initial enemy unit, and then ricochets off randomly at adjacent targets, repeating the process up to 2 times. The hit enemy unit undergoes a 3.5-second transformation.
During the transformation, rival units are unable to attack but have the ability to move around, with the exception of wizards. Moreover, as they take further damage, the amount of harm received increases, and the transformation is released once they suffer a certain threshold of damage. Wizards’ auto attacks are excluded from the damage bonus, and the control duration of the transformation spell on wizards is diminished by 40%. |
Glacius Maxima | 211 | This spell produces a straight line extending from both the caster and any nearby allies to the specified spot.
After 1.5 seconds, ice is launched towards the targeted location, dealing harm. Any object hit by various lines at the same time will become frozen. |
Incendio | 240 | This spell conjures up a firestorm that delivers persistent harm to all enemy units within its perimeter.
Once the casting period is over, all units will be attracted to the center of the spell. |
Inflatus | 113 | Inflatus harms all opposing units within its range while also causing them to swell up. The hit units will be suspended in the air for a duration of 4 seconds, rendering them immobile. However, wizards benefit from a 40% reduction in the spell’s controlling impact. |
Nimbus 2000 | 108 | This spell enables you to hop on your broomstick, immediately freeing you from any deceleration or immobilizing effects.
By steering the broomstick towards the designated location, you can fly there before coming back to the starting point. The initial enemy caught by the airborne broomstick feels the full force of the hit, while opponents caught in mid-air along the route are inflicted with 20% of the total damage. While soaring through the air, the player is regarded as an aerial unit and can’t use cards. Additionally, flying guards against any harm caused by ground-based attacks. |
Tier 3 Cards
Card Name | Maximum power | Effects of the card |
---|---|---|
Prior Incantato | 209 | This spell duplicates the last spell card used by the player.
The replicated spell card’s level will be identical to that of Prior Incantato. |
Incarcerous | 67 | This spell executes a curse that restrains enemy units in its range, fixing them in place before haling them towards the center, and inflicting harm upon them. |
Nebulus | 93 | This spell summons a dense fog that blankets a particular region.
All units located in the fog will turn invisible, regenerating health when the fog manifests, with twice the normal rate during the spell’s duration. Nevertheless, the invisibility effect will be disabled as long as rival units remain within the fog. Moreover, when a unit sustains damage, its invisibility will lapse temporarily. |
Download and Play Harry Potter: Magic Awakened on PC
How to Download and Play Harry Potter: Magic Awakened on PC with NoxPlayer
- Download and install NoxPlayer on your PC
- Complete Google sign-in to access the Play Store
- Look for Harry Potter: Magic Awakened in the search bar and install the game
- Click the icon of Harry Potter: Magic Awakened on your home screen to start the game
Visit our site: en.bignox.com